Tuesday, 22 August 2017

The Goblin Wars.

The idea of this post is to create a narrative for the Goblin Wars, from the era of the 1st and 2nd Edition Warhammer Fantasy Battle background.  It should be taken as a bit of fun, rather than a sacrosanct piece of research. As for sources I have only used the first two editions of Warhammer Fantasy Battle, the Forces of Fantasy Supplement, and the backgrounds of the original solid based Regiments of Renown sets. I have given and referenced the various sources throughout the article and a key at the end.

Why 1st/2nd Edition only?
Well firstly it is the background to my current project of painting early solid based Citadel Dwarves/Goblins. Also 2nd Edition my favourite edition, and although I never played 1st Editon, the background and 'feel' of it fits contiguously with 2nd, more so than that between 2nd to 3rd Editions. In additon, from 2nd Edition to 3rd there was a movement from solid based miniatures to slotta bases, and a change in design. Personally I like all three editions, and both solid based and slotta minautres, but there is a definite shift in artwork, design, miniautres, and gaming concepts. With this in mind, I wanted to capture that 'early' feel of the Warhammer Worlds background and the Goblin Wars in this update.

In compiling this 'history' I have also added several photographs of pre-slotta miniatures in little dioramas, using the exact character miniatures for each entry. The only exceptions were Jaggleburst and Grimfang, who did'nt have their own models. So I used pre-slotta miniatures who to me seemed to fit the description. I have added the photographs to give an extra feel to the update, rather than it being a dry feeling text only update. Also it gives me a chance to photograph the miniatures, which was fun. Whilst photographing I realised that I need to paint more stuff! :)


The Chronology of the Goblin Wars.


Pre-War.

After centuries of living and trading together, the relationship between the Elves and Dwarves worsens to the point of hostility. The Dwarves and Elves embark on a costly racial war which lasts for hundreds of years. The end result is a victory for the Dwarves, but at a great cost in lives and resources. The Elves leave the Old World, apart from a few rural forest scattered settlements, which culturally later become the Wood Elves.

Just after this war, their is massive volcanic activity in the Dark Lands. This results in an influx of Goblinoids from their former fertile lands.

At this time, the humans are little more than primitives tribes in the Old World (3).


Early War.

Grom, the part-breed Goblin, kills Wulfrun Willowhand the Dwarf, in a bar room brawl, reportedly over the relative merits of Old Sam's Brown and Bugman's Best (5).
Grom contemplates going for a pint of beer.
Afterall, what could go wrong?...

This action starts the Goblin Wars, and Goblinoids of all sorts invade the Dwarven Realms and lands (3).
From this point, Rug Longtooth the Great Goblin Chieftan, starts to raid the lands of the great Dwarven leader Thorgrimm Brandimm. He is joined by Jaggleburst's Red Goblin forces, and Grimfang's Night Goblins (2).
Grom's Goblin Guard invades the Dwarven Realms...
...as does the Great Goblin Chieftan Rug Longtooth...
...Jaggleburst of the Red Goblins...
...and Grimfang's Night Goblins...
..whilst in turn Thorgrimm Brandimm defends his lands, and becomes a prominent Dwarven leader during the war. 

Bono Bugman is ambushed and killed in the Troll Country by the Cave Goblin leader Bogdan Legbreak (10).
Bono Bugmans last stand in the Troll Country.

With the death of Bono, his father Joseph Bugman forms Bugmans Dwarf Rangers, and then leads them into the Dark Lands in seach of revenge.  It was here that Bogan meets and joins forces with Golgfagg and his Ogres fresh out of the lands of the frozen north (10).
Josef Bugman takes up arms, and aided by his brewers, takes the war to the Goblins.

Mudat's Half Orc Mercenaries sack Nuln, and then move North to take part in the Goblin Wars (8).

Mid War.
The Battle of Bugmans Brewery:
Joseph Bugman returns home weary from campaigning only to find himself under attack when Bugmans Brewery is assualted by Goblins, including Bogdan Legbreak, who takes great delight in taunting Bugman with details of the killing of Joseph's son Bono. The Brewery is overrun and all the defenders killed. Joesph Bugmans body is not found, so he is assumed dead... (4).
After much campaigning, Bugman is finally forced into a last stand on his home ground at Bugman's Brewery.

The Battles of Bogdan's Stronghold:
In the First Battle of Bogdan's Stronghold, Bogdan and Golfag fall out, and Golfag and his Ogres fight their way out of Bogdans camp (7).
Bogdan and Golfag fall out!!!

In the Second Battle of Bogdan's Stronghold Golfag and his Ogres switch side in the war and join forces with the Dwarves. He then leads a group of Dwarves to attack the Goblin camp and kills Bogdan (7).
Golfag joins the Dwarves, and routs the Goblins.

Bogdan's son, Mad Eyed Hog, takes command of the Chariots and the forces of the Cave Goblins (10).

The Battle of Zhuf Field:
Grom and Mad Eyed Hogg, along with other Goblins attack and capture the Dwarven smithy (5,10). It was reported that "Many Dwarf captives were taken on this occasion, but all were doomed to a horrible death. On every day for the following month Grom had a hundred Dwarfs brought before him. He personally sat on each captive until the victim died of suffocation" (5).
Grom and his Guards, in the ruins of Zhuf Field.

Battle of Gonnear:
Grom and his Goblin Guard meet the forces of Mudat's Half Orc Mercenaries, defeating them utterly, and killing Mudat. The Toynal Tribe from with Mudat's Half Orc Mercenaries consist, now disperses (8).
Grom looks on triumphant at another victory, as he routs Mudat's Half Orc Mercenaries.


Battle of the Dwarf fortress of the Middenheim:
Goblin forces, including Grom and Mad Eyed Hog, attack the Dwarven Fortress. Grom is killed in the first assault, being succeeded by his second in command Crud Longbone, a very tall, thin, Goblin, with a distinctively long nose (5).
Crud Longbone takes command of the Goblin Guard in the ruins of Middenheim.

Late War.

The war dragged on in a battle of attrition, with the Dwarves strength being slowly weakened (3), until they  were able to to lure the main Goblin forces into a pitched battle...

The Battle of Mad Dog Pass:
The largest and final major battle of the Goblin Wars. Mad Eyed Hog, Rug Longtooth, Crud Longbone, and Golgfagg are all recorded as having fought here (2,5,7,10,) . The outcome is a great Dwarven victory, but at a cost which leaves the Dwarves weakened.
Crud Longbone leads the Goblins forces to defeat at the Battle of Mad Dog Pass.

Crud Longbone is killed and Grom's Goblin Guard wiped out (5), Mad Eyed Hogg's chariot force is dispersed (10), and Golfagg returns to the Frozen North (7). It is not recorded what happened to Rug Longtooth.

The Dwarves continue to clear the remaining Goblinoids from their lands and drive them into the Dark Lands.

The Battle of Black Fire Pass:
Harboth's Balck Mountain Boys await the Dwarves at Black Fire Pass...

In order to push and pursue the Goblinoids into the Dark Lands the Dwarves fight the battle of Black Fire Pass for it's control. The Pass was garrisoned by Harboth's Balck Mountain Boys, a group of Orcs who took part in raiding the surronding area through out the Goblin Wars (6). They are eventually joined by Notlob's Orc Artillery (9).
...as does Notlob's Orc Artillery.

Both these regiments succeed in holding off the Dwarves for some time until they are both defeated and driven off. It was rumoured that Harboth spent his declining years cattle rustling in the deep south (6), whilst Notlob makes his escape.

Notlob makes his escape; "if only I has a bow I could have shot these Dwarves before they got here!" (he might have said...).


Post war.

The Dwarves continue to clear the Bad Lands between their realms and the Dark Lands. This is only achieved with the help of the of the primitive Human tribes, and a subtle shift in power starts to occur as Dwarven culture and power starts to decline as humanity's rises (3).

The Dwarves clear the Badlands and the Dwarf Realms.

Meanwhile the Goblinoids who fled regroup, and many form new Regiments of Renown such as Throg's Despoiling Hobgoblins, Eeza Ugezod's Mothercrushers, and some Orc Archers led by someone looking very much like Harboth.....

Key:
(1) 1st Edition Warhammer Fantasy Battle.
(2) Forces of Fantasy: 1st Edition Warhammer Fantasy Battle Supplement.
(3) 2nd Edition Warhammer Fantasy Battle.
(4) Regiment of Renown: Bugman's Dwarf Rangers.
(5) Regiment of Renown: Grom's Goblin Guard.
(6) Regiment of Renown: Harboth Black Mountain Boys.
(7) Regiment of Renown: Golgfag's Mercenary Ogres.
(8) Regiment of Renown: Mudat's Half Orc Mercenaries.
(9) Regiment of Renown: Notlob's Orc Artillery.
(10) Regiment of Renown: Battle Chariots of Bogdan The Goblin Warlord.

Tuesday, 8 August 2017

Thorgrimm Brandedimm, Gobbledigook, and a few other Fantasy Tribes era chaps.

I've felt I have neglected my Fantasy Tribes Gnolls/Great Goblins and Dwarves for far too long and had a yearning to paint some before I start any next project.

As anyone who has looked at my blog before, they will know my love of Goblins, and especially the old Fantasy Tribes Gobliniods. This also extends to the Fantasy Tribes Dwarves, which I have'nt really painted much. So I picked a few Dwarves to paint, and some Gnolls/Great Goblins to paint or repaint, as well as the Gobbledigook miniature from the White Dwarf comic strip, and a more modern cottage scenery piece.

Enjoy :)
 Dwarves and Great Goblins clash in the hills during the 'Goblin Wars'.
 Thorgrimm Brandedimm.
This miniature was available via from Mail Order after collecting vouchers. He was also the Dwarf Chieftain in the 1st Edition Warhammer scenario 'Ziggurat of Doom', and armed with the magical hammer 'Foebane'.
I really like this miniature. I like that he is beckoning, taunting, any foe (probably Goblins :/ ) that stray close. His Dragon Helm is great and detailed . The photograph is'nt that great, it make the miniature look darker that he is, but we have had some odd lighting in Sussex today! 
 Rear view.
 FTS11 Dwarf Skeleton with Axe and Shield.
Again another miniature from the Fantasy tribes era I really like, this time Skeletal Dwarf. I painted him with Citadel's Nihilakh Oxide over a white undercoat to give that spooky feel to him. I only bought him recently, earlier this year, but have been wanting to paint him.
A FTD3 Dwarf with sword and polearm, and a  FTD2 Dwarf  with light Crossbow and sword.
The Dwarf with polearm is wearing some sort of Tyrolean Alpine Hat, so I painted him up in alpine greens.
 Rear view. 
The runes on the back of the read 'Karl' in Dwarf runic script. I thought that might be a good alpine Dwarf name.
Gobbledigook.
He was a little Troll in an occsaional comic strip featured in White Dwarf in the mid 1980's. The miniature is from the SS6 White Dwarf Personalities box set.
'ello!
 Gnolls/Great Goblins.
Both of these are Great Goblins from the slightly later C12 range of Great Goblins in 1984.
 Shield.
I tried out the shield painting guide in White Dwarf #101.
 Another C12 Great Goblin, this time an archer.
On the left a FTG3 Gnoll/Goblin standing with hand weapon, again, another trial using the White Dawrf #101 guide.
On the right is another of the C12 Great Goblins, this time with a 'Green Man' style shield.
I am not a great painted when it comes to shields and banners, but I am looking through and trying out the old painting guides and artwork and deciding to give it more of a go.
 Cottage.
I bought this cottage last year at Salute from Twilight miniatures as a ranodm Goblin-esque piece of scenery. I really like the detail and look of it.
Their website can be found here:
http://worldoftwilight.com/Miniatures.html
 Side view, showing the tree stump which the cottage is built around.
 Roof top platform and cistern.
 The other side with water-butt.
Roof tiles and wood stump chimney top.
Next weeks update might be on more Gnolls/Great Goblins and Dwarves. I am also writing a history of the 'Goblin Wars' based on the background and infomation from 1st and 2nd Edition Warhamer Fantasy sources. 

Wednesday, 26 July 2017

Citadel Eternal Champion range: Dyvim Traash (twice).

As a precursor to painting my Melnibonean army, I have painted a couple of test models.

Now I had already painted some test models for them some time ago, painting them in gold armour, but I was unhappy with the result. As a fan of Rodney Matthews artwork and of Michael Moorcock's concept of the Multiverse, I wanted my Melniboneans to stand out from just being gold or metal clad variations of generic fantasy models.

So, I have opted for a very colourful palette of colours for the armour, horses, and equipment. Rodney Matthews artwork provides very varied, almost clashingly colourful artwork for some of Michael Moorcock's writings. In addition, Moorcock himself describes Iymmrr and the Melnibonean's themselves as clad in a variety of colours, both bright and pastel. So I wanted to relflect this in my painting.

I will update more on Matthews artwork, and the links to the Melnibonean army in a later update. For now here are the two new test models I have painted. Both are the Citadel Miniatures Eternal Champion range EC06 Melnibonean Cavalry miniature 'Dyvim Traash', mounted on the horse 'Hawkswoop'.

Enjoy :)
 Both 'Dyvim Traash'.
Whilst I have based them on lipped 40mm round bases, I am considering rebasing them, and the Melnibonean army on more conventional Warhammer gaming bases for gaming. Although the infantry should be on 20mm square, they might end up up on 25mm, as the miniatures themselve are large and also deserve more room.
I have gone for odd looking bases, with bright flock on top of redish looking desert bases (Citadel Martian Ironcrust) to give that other worldly looking feel.
The backdrop is the Rodney Matthews artwork 'In Search of Forever'.
 I have painted this 'Dyvim Traash' in turquiose armour, with a shield bearing runes from a Matthews artwork. I wanted an other dimension look to both them and the horses, and so have opted for colourful armour, and non-standard horse colours. The green horse in similar that of demi-horses from a Matthews artwork entitled 'Obsidian Castle', used for an the Elric short story 'Elric at the End of Time'.
 Right side view.
The other  'Dyvim Traash'.
I opted for a paler horse, and contrasting purple armour.
The runes again are from a Matthews artwork.
I have a problem with this miniatures in that I tried out GW's ardcoat varnish. To my horror, and despite asking in the shop, the varnish turned out to be very gloss. Whilst I have painted over most of the part of the miniature that looked really bad shiny, the model still has a shine to it. :(
Back to Vallejo varnish for me!
 Right hand view.
 Weird scenery.
In addition to the two 'Dyvim Traash's', I repainted an old piece of bizarre scenery from Ground Zero Games I had bought long ago in the 1990's. It fits the odd looking art of Rodney Matthews, as well as useful for any sci-fi encounter.
Top view.

Next update could be anything. After finishing the Dark Elves I have several projects I might tackle. I also might photograph my 1990's Dark Eldar army as an update.

Wednesday, 19 July 2017

Photo-shoot of the pre-slotta Dark Elf army.

This weeks blog update is a little bit of a 'photo-album', as in that there are a fair few photographs, but little accompaning text or prose as the photographs are largely self explanatory.

After photographing my completed pre-slotta Dark Elf army last week, I booked a table at my local gaming store, The Dice Saloon in Brighton, to do a proper photoshoot of the army on a full sized gaming table, as I have done with my Snakeman army. The Classical looking scenery is mine, which I think complements the classical look of the Dark Elves, the rest of the scenery belongs to the shop. I am really happy with how the army looks, and the Classical Greek look.

Enjoy :)

Side view of the army.
Front view.
From the view of a Dwarven Gryrocopter.
The flank of the army, with Scouts advancing.
Crossbowmen.
General on Dragon.
And again.
Better view of the General.
Cold One riders.
Cold One riders, with better view of the standard.
Cold One riders, showing the shields.
Standard bearer and leader.
Shields.
I chose some of the more intricate designs for the Cold One riders shields to signify their elite status. 
More shields.
Even more shields. These three are some of my favourite.
Dark Elven sorceress.
Rear view of the sorceress. I painted her cloak black, but the lining purple, as per some coven cloaks. 
Male Dark Elven sorcerer.
Bound Ghost. I love this miniature, it's a very old miniature, simple sculpt, but effective.
(Great grandpa's!) Mengil Manhides regiment.
Top view showing the shields.
Shield wall!
Alternative painted sea raider version of Mengil Manhides.
Top view.
Shield wall!
Witch Elves.
Witch Elf.
I painted her up in a slightly Gothy look, with stripey leggings.
More Witch Elves, about the fail a frenzy test!
Crossbowmen.
A few of the Crossbowmen's shields. 
More Crossbowmen's shields.
Shadows, Darf Elf Scouts, moving through the forest, er, scouting I suppose.
Scouts.
I took a few different photographs of the army.
Here they are marching through the ruins of an ancient Elven city in the forest.
Closer up.
Glimpses through the trees of the passing army.
Crossbowmen and Cold One riders.
Crossbowmen and Cold One riders from the other side.
Rear Guard of the army.
Sea raiders.
The first of a few 'Classical Greek' vignettes.
Crossbowmen tackle a Hydra in a ruined Classical Greek temple.
Shadows corner a Gorgon, but is that such a good idea?
Witch Elves attack a Harpy perched in another ruined Classical temple.
The Army General amongst the ruins of a ancient city.


Next weeks update may be on my Slann armies, or my redux Catachan army, both of which are currently distracting my attention.